Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts

Thursday, February 5, 2009

Ghetto gear can make a difference for your Black Orc

After the levelling grind a lot of us get caught up in the gear grind. On Karak Hirn a significant number of players are grinding dark promise gear. So what do you do if you just dinged 40 to compete with the adversary that is decked in top end gear?

As a Black Orc there are a few options such as the Enervating GutStrap. Easy to find in the Auction House, I bought mine for less than a gold. It has some very decent stats. +2 to block is hard to come by and very useful for a tank, the resists are helpful and 22 wound is a passable stat. Check out the equivalents for other classes.

Another source of easy yet useful gear is on your renown merchant.
In terms of bang for your buck don’t underestimate these as placeholders until you upgrade.

Vanguard Warp Ring
Vanguard Chaos Ring
Vanguard Dark Band
Vanguard Cloak

You could also look at the lower set such as Martial if you wished to stack a stat or if your renown isn’t high enough yet. The Martial Darkband will gain you another 37 wounds.

Just taking these very accessible items you can get (I need to check the maths):

102 Wounds
91 Initiative
42 Toughness
282 Spiritual Resist
409 Elemental Resist
338 Corporeal Resist
+ 2 Block

For about 2-3 gold you have some tasty stats.

Wednesday, February 4, 2009

Stayin Alive – Tank specing your guildies

We have had a few new members of the guild and some older ones who were complaining about how squishy they were.

While I am happy to admit not being very knowledgeable about any class other than any own, I would like to think I have gained some insight into how to stay alive. So I decided to see if we could “tank them up”

The 2 guys in question were a BlackGuard and a Disciple of Khaine.

A mix of Annihilator and Sentinel pieces was available for both guys as well as some offset pieces. Both were cookie cutter builds so we didn’t change their mastery trees’

How did we pimp them?


First of all we took at a look at which pieces they had and tired to get the best combination of Annihilator and Sentinel looking particularly at the bonus on the sets. Pick the best combination of pieces gave some useful resists stats and the individual pieces have some reduction to crit. In the end they were both on 3 Sentinel, 3 Annihilator spread across the various slots or 4 Annihilator and 2 Sentinel depending on their preference.

We also reslotted some of their gear where needed, with the gems we had to hand, resists and wounds.

Both of them had very few decent accessories (In terms of survivability) so we started them on the quest for the Winds Impervious set. They are both also looking into getting Stryfe and Torment. The parry on the set is very useful. In the mean time they were able to pick up a few cheap wounds, toughness and initiative rings from the renown Vendor


We then had a look at their renown. It was respeced to provide a bit more focus taking an emphasis on toughness. Toughness comes into its own in pvp where you are being hit by a number of attackers. Taking wounds from your renown tree is not good value so we got our wounds up elsewhere.

By moving some gear around, farming some items and respeccing renown we were able to increase their survivability to a noticeable degree. As they gear up or become more comfortable they can reduce their emphasis on “Tanking” gear and spec and gear more liberally. But for now they don’t feel as if they are a free kill.