Mrs Wiggles is in retirement but Snort will make a return in Guild Wars 2. This Blog is meant to be a onestop shop for Guildies and Allies to keep up to date with the latest news about the Guardian Class, Guilds, the Asura and mass PVP.
Showing posts with label guild. Show all posts
Showing posts with label guild. Show all posts
Monday, July 2, 2012
Thursday, March 1, 2012
Guilds and Guild Wars 2 recruitment.
Our guild The Unnamed are recruiting for Guild Wars 2.
Recruitment Status: OPEN (Open to all races/classes.)
Region: UK/EU (Anyone outside of these regions can still apply.)
Age Requirement: Applicants must be 18 or over.
Play-style: Semi-Hardcore
Other Games: Warhammer Online, Rift and SWTOR. (A group of us also play a vast amount of Steam games... and MINECRAFT!)
About Us
The Unnamed is a European Multi-MMO guild coming to Guild Wars 2. We are a laid back guild (or as we like think of it, a community) which is full of experienced gamers. We have been playing games together as a guild since the release of Warhammer Online, and are ready to conquer Guild Wars 2!
We weren't present as a guild in the original Guild Wars but there are a few individual members who played the game over the years, including most of our officers. We're certainly not new to the series or lore, and we plan to be big and well known amongst the PvP community and the game's community in general!
A good few of us in the guild are very excited for the game, and those few of us aren't currently playing an MMO, so we thought it'd make sense to play GW2 together. This is why we're opening up recruitment, so that we can build up the ranks from a few people to a good army, big enough to show that we mean business when the game is released!
A Brief History
The Unnamed, originally a UK based guild, has been going strong for 3 years, and was formed by a group of friends and previous members of a former guild for the release of Warhammer Online. When WAR came out, our expectations of the game had not been met, leaving disappointed core members to stop playing. Instead of to find other guilds to play with, we decided to branch out and become a Multi-MMO Guild.
Core members branched out to lead division's in other big MMO's such as Aion and FFXIV, leaving the Warhammer Online Division to grow and become one of best Destruction guilds on the Karak-Norn server. Members are even present in WoW, in a merged guild in Terenas under the name Parasite.
Our Mission Statement & Goals
Our main ambitions are to establish a solid community with a friendly atmosphere, the guild's main focus will be PvP where we aim to establish a respectable reputation amongst the server vs server community.
We tend towards semi-hardcore gameplay but all player types are welcome. We want to be big but we don’t want to be elitists - we generally have a laid back approach towards the game, but when the enemy are making a push, or a dragon needs to be killed right this minute, The Unnamed intend to be ready for the task; we expect our members to aim to achieve great things but be having fun at the same time.
Players will be encouraged to be active participants in the guild but will not be forced into things.
We want to establish ourselves as one of the top guilds in the PvP community. When our server sees our guild on the battlefield we want them to say "Brilliant, The Unnamed are here. Time to kick some arse." When rival servers see us, we want them to run for cover. We want them to say "Those Unnamed are b*stards, always getting in our way, but they're some bloody good blokes."
We want to be the guild who people look up to and have respect for. We are not those freaks who raid every night and only recruit members who put in 40 hours a week. We are those guys who get the job done when it needs doing, the guys who don't get involved in community drama. We don't blow our own horns, and we seem all the greater because of it.
Additional Information
As well as a sub-section for Guild Wars 2 on our forum where we post new game info, we also run a Mumble server for us to play games together on. People are on there most nights and it's a very friendly environment full of laughter and banter. The core members for the Guild Wars 2 section are on there most nights and will usually be found playing an FPS or RTS, and we're quite friendly fellas.
We also have a full set of rules on our website which I won't fully list here, but it includes the usual rules such as no tolerance to racism or sexism, no drama and we expect members to respect each other.
How to Apply
Go to http://theunnamed.enjin.com/ and make an account there, then go to our GW2 drop down menu where you will see an Apply button which will take you to our Application page. We will look at your app and decide within the day of you applying.
If your interested feel free to drop us an application.
We are also interested in forming alliances with other guilds to build a strong server community that can compete with the best.
Recruitment Status: OPEN (Open to all races/classes.)
Region: UK/EU (Anyone outside of these regions can still apply.)
Age Requirement: Applicants must be 18 or over.
Play-style: Semi-Hardcore
Other Games: Warhammer Online, Rift and SWTOR. (A group of us also play a vast amount of Steam games... and MINECRAFT!)
About Us
The Unnamed is a European Multi-MMO guild coming to Guild Wars 2. We are a laid back guild (or as we like think of it, a community) which is full of experienced gamers. We have been playing games together as a guild since the release of Warhammer Online, and are ready to conquer Guild Wars 2!
We weren't present as a guild in the original Guild Wars but there are a few individual members who played the game over the years, including most of our officers. We're certainly not new to the series or lore, and we plan to be big and well known amongst the PvP community and the game's community in general!
A good few of us in the guild are very excited for the game, and those few of us aren't currently playing an MMO, so we thought it'd make sense to play GW2 together. This is why we're opening up recruitment, so that we can build up the ranks from a few people to a good army, big enough to show that we mean business when the game is released!
A Brief History
The Unnamed, originally a UK based guild, has been going strong for 3 years, and was formed by a group of friends and previous members of a former guild for the release of Warhammer Online. When WAR came out, our expectations of the game had not been met, leaving disappointed core members to stop playing. Instead of to find other guilds to play with, we decided to branch out and become a Multi-MMO Guild.
Core members branched out to lead division's in other big MMO's such as Aion and FFXIV, leaving the Warhammer Online Division to grow and become one of best Destruction guilds on the Karak-Norn server. Members are even present in WoW, in a merged guild in Terenas under the name Parasite.
Our Mission Statement & Goals
Our main ambitions are to establish a solid community with a friendly atmosphere, the guild's main focus will be PvP where we aim to establish a respectable reputation amongst the server vs server community.
We tend towards semi-hardcore gameplay but all player types are welcome. We want to be big but we don’t want to be elitists - we generally have a laid back approach towards the game, but when the enemy are making a push, or a dragon needs to be killed right this minute, The Unnamed intend to be ready for the task; we expect our members to aim to achieve great things but be having fun at the same time.
Players will be encouraged to be active participants in the guild but will not be forced into things.
We want to establish ourselves as one of the top guilds in the PvP community. When our server sees our guild on the battlefield we want them to say "Brilliant, The Unnamed are here. Time to kick some arse." When rival servers see us, we want them to run for cover. We want them to say "Those Unnamed are b*stards, always getting in our way, but they're some bloody good blokes."
We want to be the guild who people look up to and have respect for. We are not those freaks who raid every night and only recruit members who put in 40 hours a week. We are those guys who get the job done when it needs doing, the guys who don't get involved in community drama. We don't blow our own horns, and we seem all the greater because of it.
Additional Information
As well as a sub-section for Guild Wars 2 on our forum where we post new game info, we also run a Mumble server for us to play games together on. People are on there most nights and it's a very friendly environment full of laughter and banter. The core members for the Guild Wars 2 section are on there most nights and will usually be found playing an FPS or RTS, and we're quite friendly fellas.
We also have a full set of rules on our website which I won't fully list here, but it includes the usual rules such as no tolerance to racism or sexism, no drama and we expect members to respect each other.
How to Apply
Go to http://theunnamed.enjin.com/ and make an account there, then go to our GW2 drop down menu where you will see an Apply button which will take you to our Application page. We will look at your app and decide within the day of you applying.
If your interested feel free to drop us an application.
We are also interested in forming alliances with other guilds to build a strong server community that can compete with the best.
Wednesday, July 15, 2009
Getting the maths wrong?
So its a keep seige and our alliance are there, it goes on for over 60 minutes
Rank 6 keep with all the bells and whistles.
The attacking force is trapped in the inner courtyard.
174 order players
93 destro players
690 kills by Destro players
249 kills by Order players
Here is a screenie of destro inside the keep( well done to Bladeh for 100 kills)

The question is who were the attackers?
If you said order, your wrong.
1.87 to 1 population ratio
2.77 to 1 kill ratio
Does that mean we were 5 times as good?
Rank 6 keep with all the bells and whistles.
The attacking force is trapped in the inner courtyard.
174 order players
93 destro players
690 kills by Destro players
249 kills by Order players
Here is a screenie of destro inside the keep( well done to Bladeh for 100 kills)
The question is who were the attackers?
If you said order, your wrong.
1.87 to 1 population ratio
2.77 to 1 kill ratio
Does that mean we were 5 times as good?
Monday, May 4, 2009
Thursday, March 19, 2009
Warhammer: Its own worst enemy?
So this evening an old Guildy (old in all senses) turned up out of the blue. He had returned from Warcraft on a 30 day trial period designed to get those who had left the game to return. Surely this is a triumph for Warhammer, he will get to experience the many improvements in the game.
He was enthusiastic and eager to learn what had changed.
Unfortunately for him, most of the feedback on vent was negative. It is is not the case that there haven't been many improvements. His class, the disciple is great fun to play and is far better than it was when he left. He loves to pvp so wasn't interested in PvE improvements but was glad to hear about influence rewards for RvR. He loved the fact that scenarios that he had never got to play were popping (you remember when only Serpent's was played don't you)
Yet for all these improvements his first experience on the game on return was negative.
The problem was once again server performance. The inevitable city was seiged on Karak Norn and the game was nigh unplayable.
As this has been the case for sometime the general mood in guild and in our alliance and in deed in general on the destruction faction was very very low.
So here we had a player returning looking for PvP finding that the game that promised so much in terms of mass PvP was still not delivering and the players he was coming back to were talking about upcoming games they could migrate to.
He will play during his 30 day period but how many other will quit if there isnt a solution?
Many people waited for patch 1.2 and have been disappointed by it. The next patches may address issues and indeed they may bring about an improvement.
The real issue is that their may be too few people left to benefit from the changes, leading to a downward spiral, as the end game is population dependant.
Its very easy to stop the rot.
Alknowledge that their is a problem, apologise, disclose whats being done about it and then actually fix it.
He was enthusiastic and eager to learn what had changed.
Unfortunately for him, most of the feedback on vent was negative. It is is not the case that there haven't been many improvements. His class, the disciple is great fun to play and is far better than it was when he left. He loves to pvp so wasn't interested in PvE improvements but was glad to hear about influence rewards for RvR. He loved the fact that scenarios that he had never got to play were popping (you remember when only Serpent's was played don't you)
Yet for all these improvements his first experience on the game on return was negative.
The problem was once again server performance. The inevitable city was seiged on Karak Norn and the game was nigh unplayable.
As this has been the case for sometime the general mood in guild and in our alliance and in deed in general on the destruction faction was very very low.
So here we had a player returning looking for PvP finding that the game that promised so much in terms of mass PvP was still not delivering and the players he was coming back to were talking about upcoming games they could migrate to.
He will play during his 30 day period but how many other will quit if there isnt a solution?
Many people waited for patch 1.2 and have been disappointed by it. The next patches may address issues and indeed they may bring about an improvement.
The real issue is that their may be too few people left to benefit from the changes, leading to a downward spiral, as the end game is population dependant.
Its very easy to stop the rot.
Alknowledge that their is a problem, apologise, disclose whats being done about it and then actually fix it.
Wednesday, February 18, 2009
A Guild, my Guild, any guild, why bother?
I was about to write up your standard recruitment post for my guild. You know it, guild looking for three of this class and two of that yada yada yada
Then a rather central question dawned on me, why would you join ? We do not do have any world firsts, no server firsts. Its fun to be in but we have our drama too. We belong to a decent alliance that we enjoy but its nothing special by the standards of other servers. It dawned on me that this description covers most guilds in most games.
So thought why don't I interview our guild leader and see if he can convince me to join my own guild. I have kept editing to a bare minimum as I think it does a better job of keeping Badgers voice.
So Badger why are you a guild leader?
Well it started back when i discovered that Warhammer was going to be my next big game, I wanted to be ahead of the curve and get established in a guild before release. In the past i always joined guilds in other games after once reaching the highest level. This meant i was always back of the Queue for raiding and always missed out. I searched for guilds on unofficial Warhammer forums a1. After considering the guilds available i chose a mostly UK populated guild in July 2007. Things where going good, the forums where really active seeing as the game wasn't released, and it help to build the anticipation for the games arrival. In other mmo's and guilds ive never had much to with the leadership side but i didn't want the great bunch of lads i have met to split and go there separate ways because of the lack of leadership, so i took it on my self to help them in keeping the guild alive and to which they made me a officer. Then the worst happened, only after a couple of days of trying to get the guild morale going again the site went down and we had no way of contacting each other. I had but a hand full of the members i got on mostly with on my msn and some i knew in wow. After several days of discussion we decided to start up our own guild, the only problem most have already tasted being a guild leader and did not wish to do it again. So i took the bull by its horn with no experience and raised my hand to say ill give it a shot. One of the lads asked a favour from a friend who was a web designer to set upe a website and forum and on the 11th January 2008 the guild was born. I emailed every one from heresy to let them know about the guild and they flocked in numbers to sign up back with there old friends. So i guess that's my story how I ended up a guild leader.
What experience had your previously?
None at all, as i said above my previous gaming experiences have always been as a follower as much i am in real life as well. Only experience i have is from the guild leaders i have played with in the past. I had reservations about some guild leaders mentality, some seem to think they were better than the run of the mill player. I'm not saying every guild leader is this way i have most likely been very unlucky in the guilds i have joined in the past. There always seems to be a invisible line between the selected raiders and the back ups that could only sit and watch as there fellow members link loot they had won in high end instances. I know hows these guys felt and its not good. Your only there to make numbers up, to carry the guild tag only to advertise. In my guild i wasn't going to let this happen and i started my own way of guild leading one of which every one is equal. Every one is going to have a chance and be a part of something where every member enjoys playing and will wear the guild tag not to make numbers up but with pride. You can ask any of my members what I'm like and they will properly tell you I'm the thickest person on the face of the planet. they will take the piss out of me until they run out of breath. The reason they can say these things? because they see me and as fellow member and not some one they must suck up to or impress. I also know in the same breath of them having a laugh at my expense they will tell you i wear my heart on my sleeve and i treat every one as equals and more importantly as my friends. So to answer you question i use my past bad experiences to educate my self on how a guild should be ran.
Why The Unnamed?
Well there is no great story to this one unfortunately. It was a drunken night on msn just before the website was created and we spent a couple of ours thinking up names. Some funny, some serious, and some.. well... better left to the people that where there. It wasn't until some one joked "We are never gonna agree a name lets just called it The Unnamed" we laughed a little but it grew on us and there you are. That's we are called The Unnamed.
Your guild leader in a run of the mill guild no world firsts, why is it important that guilds like this get noticed?
Good question and its really what The Unnamed is really all about. I think when people see a guild with no elite background or members with monster reputations being successfully in a game it raises there hope that any one can achieve great things. As a guild we stay in the shadows we don't boast our rewards, instead we work with others to reach a all round goal. This shows that if run of the mill guilds work together they can achieve more than the the elite single guild. Also you gain the respect of other guilds and players, majority of which are the run of the mill like us. They have something to relate with and when trying to organise a server push i feel people listen more to players of there own mentality.
Whats your proudest moment as guild leader?
Every day i am proud, but I'm proudest when my members say things in vent like " badge, your like no other GM your hilarious" i like to think they mean they feel happy to be around some one who is no different from them selves. Most guild leaders when asked this question would probably reply "we downed this boss" Or "we got this loot this day" I'm just pleased to be playing a game with people I call friends.
Guild Politics: Does it rear its head? Why?
Unfortunately it does and there is no way of getting away from it. When you have 60-80 different players with different idea's and personality's there are always going to be clashes. I think a successful guild need to do its best to take all its players thoughts into consideration before making a decision. Having said that with such a big player base there needs to be a team which makes a final decision which is hard as you know some people properly won't be happy with it. And here comes one of my weakness as a guild leader. I'm not the most educated or articulate person and some times struggle to explain to people our decisions, to which I'm gratefully to have great officers. My officers take time to inform the rest of the guild what we decide to do and afterwards take in any criticism or thoughts on the matter and always try to find a happy medium.
When things go well what’s being done right?
In MMO such as Warhammer coordination is the key to every thing. In open RvR every one has a role to play. So when every one works together great things are achieved. In PvE its a practise and dedication thing you get out of it what you put into it and as long as every one is willing, eventually you will get success. Also once you are kited in a certain tier armour its important to keep doing it to help the less fortunate people achieve the same. I am proud to say that the high geared people in my guild always run lower instances to help the less lucky people. The key to things going well, Teamwork.
Good job Badger I am convinced where can I sign up
Then a rather central question dawned on me, why would you join ? We do not do have any world firsts, no server firsts. Its fun to be in but we have our drama too. We belong to a decent alliance that we enjoy but its nothing special by the standards of other servers. It dawned on me that this description covers most guilds in most games.
So thought why don't I interview our guild leader and see if he can convince me to join my own guild. I have kept editing to a bare minimum as I think it does a better job of keeping Badgers voice.
So Badger why are you a guild leader?
Well it started back when i discovered that Warhammer was going to be my next big game, I wanted to be ahead of the curve and get established in a guild before release. In the past i always joined guilds in other games after once reaching the highest level. This meant i was always back of the Queue for raiding and always missed out. I searched for guilds on unofficial Warhammer forums a1. After considering the guilds available i chose a mostly UK populated guild in July 2007. Things where going good, the forums where really active seeing as the game wasn't released, and it help to build the anticipation for the games arrival. In other mmo's and guilds ive never had much to with the leadership side but i didn't want the great bunch of lads i have met to split and go there separate ways because of the lack of leadership, so i took it on my self to help them in keeping the guild alive and to which they made me a officer. Then the worst happened, only after a couple of days of trying to get the guild morale going again the site went down and we had no way of contacting each other. I had but a hand full of the members i got on mostly with on my msn and some i knew in wow. After several days of discussion we decided to start up our own guild, the only problem most have already tasted being a guild leader and did not wish to do it again. So i took the bull by its horn with no experience and raised my hand to say ill give it a shot. One of the lads asked a favour from a friend who was a web designer to set upe a website and forum and on the 11th January 2008 the guild was born. I emailed every one from heresy to let them know about the guild and they flocked in numbers to sign up back with there old friends. So i guess that's my story how I ended up a guild leader.
What experience had your previously?
None at all, as i said above my previous gaming experiences have always been as a follower as much i am in real life as well. Only experience i have is from the guild leaders i have played with in the past. I had reservations about some guild leaders mentality, some seem to think they were better than the run of the mill player. I'm not saying every guild leader is this way i have most likely been very unlucky in the guilds i have joined in the past. There always seems to be a invisible line between the selected raiders and the back ups that could only sit and watch as there fellow members link loot they had won in high end instances. I know hows these guys felt and its not good. Your only there to make numbers up, to carry the guild tag only to advertise. In my guild i wasn't going to let this happen and i started my own way of guild leading one of which every one is equal. Every one is going to have a chance and be a part of something where every member enjoys playing and will wear the guild tag not to make numbers up but with pride. You can ask any of my members what I'm like and they will properly tell you I'm the thickest person on the face of the planet. they will take the piss out of me until they run out of breath. The reason they can say these things? because they see me and as fellow member and not some one they must suck up to or impress. I also know in the same breath of them having a laugh at my expense they will tell you i wear my heart on my sleeve and i treat every one as equals and more importantly as my friends. So to answer you question i use my past bad experiences to educate my self on how a guild should be ran.
Why The Unnamed?
Well there is no great story to this one unfortunately. It was a drunken night on msn just before the website was created and we spent a couple of ours thinking up names. Some funny, some serious, and some.. well... better left to the people that where there. It wasn't until some one joked "We are never gonna agree a name lets just called it The Unnamed" we laughed a little but it grew on us and there you are. That's we are called The Unnamed.
Your guild leader in a run of the mill guild no world firsts, why is it important that guilds like this get noticed?
Good question and its really what The Unnamed is really all about. I think when people see a guild with no elite background or members with monster reputations being successfully in a game it raises there hope that any one can achieve great things. As a guild we stay in the shadows we don't boast our rewards, instead we work with others to reach a all round goal. This shows that if run of the mill guilds work together they can achieve more than the the elite single guild. Also you gain the respect of other guilds and players, majority of which are the run of the mill like us. They have something to relate with and when trying to organise a server push i feel people listen more to players of there own mentality.
Whats your proudest moment as guild leader?
Every day i am proud, but I'm proudest when my members say things in vent like " badge, your like no other GM your hilarious" i like to think they mean they feel happy to be around some one who is no different from them selves. Most guild leaders when asked this question would probably reply "we downed this boss" Or "we got this loot this day" I'm just pleased to be playing a game with people I call friends.
Guild Politics: Does it rear its head? Why?
Unfortunately it does and there is no way of getting away from it. When you have 60-80 different players with different idea's and personality's there are always going to be clashes. I think a successful guild need to do its best to take all its players thoughts into consideration before making a decision. Having said that with such a big player base there needs to be a team which makes a final decision which is hard as you know some people properly won't be happy with it. And here comes one of my weakness as a guild leader. I'm not the most educated or articulate person and some times struggle to explain to people our decisions, to which I'm gratefully to have great officers. My officers take time to inform the rest of the guild what we decide to do and afterwards take in any criticism or thoughts on the matter and always try to find a happy medium.
When things go well what’s being done right?
In MMO such as Warhammer coordination is the key to every thing. In open RvR every one has a role to play. So when every one works together great things are achieved. In PvE its a practise and dedication thing you get out of it what you put into it and as long as every one is willing, eventually you will get success. Also once you are kited in a certain tier armour its important to keep doing it to help the less fortunate people achieve the same. I am proud to say that the high geared people in my guild always run lower instances to help the less lucky people. The key to things going well, Teamwork.
Good job Badger I am convinced where can I sign up
Saturday, February 7, 2009
Subscribe to:
Posts (Atom)